Modes

Bomb
Attackers plant and protect the charge. Defenders hunt it down or run out the clock.
- ▪Two plant sites in play
- ▪Defuser is a contested pickup
- ▪Destruction reshapes every approach

Hostage
Attackers extract the hostage. Defenders hold the room and stop the grab.
- ▪One hostage, one extraction
- ▪Slow pushes beat fast ones
- ▪Walls come down to open the rescue

Secure Area
Both teams fight to hold a single objective room until it locks.
- ▪Contested from the first second
- ▪Position matters more than aim
- ▪Hold the room, win the round