
Breach the building.
Take the building.
A tactical 5v5 shooter where the walls are not safe. Destruction, operator gadgets, and night maps that change every round.
Five operators. One objective. A map that falls apart while you fight for it.
What makes it different
Civilians and intel
Read the room before you push. Bystanders and intel change how a site plays out.
Escalating pressure
Defenders dig in, attackers force the door. Every round tightens.
Destruction and night maps
Open new lines through walls and floors. Fight the same map in a different light.
Operators
See all 20Modes
Bomb
Attackers plant and protect the charge. Defenders hunt it down or run out the clock.
Hostage
Attackers extract the hostage. Defenders hold the room and stop the grab.
Secure Area
Both teams fight to hold a single objective room until it locks.
From the devlog
Welcome to Fireteam Breach
6/18/2026





